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Ishin Best Fighting Styles: Which One Fits How You Fight, and How to Get It

Ishin's 12 fighting styles are rolled from the character menu, so the best one is the one that matches how you want to fight. See what Vampire, Kendo, Aikido and Boxing are described as doing, then use creation rerolls, codes and the school dealer's Yen route to land the style you want.

Quick answer

There is no single strongest Ishin style in what the guides describe — they explain what four styles do, not how much damage, reach or speed each one has. Pick the style whose described action matches the way you want to fight, then roll for it: character creation gives you 20 rerolls, and codes add more once you have joined the game's Roblox group.

  • Ishin has 12 fighting styles across varying rarity brackets, all rolled through the character menu, with an auto-roll setting in the combat menu that keeps cycling until a rare variant appears.
  • Only Vampire, Kendo, Aikido and Boxing have their play described; drop rates are stated only for Vampire (0.33%) and Kendo (2%).
  • Height changes fighting too: taller characters have better reach and hit harder but attack slower, while shorter characters attack faster with less range.
Ishin best fighting styles visual reference

How fighting styles work in Ishin

Every Ishin character fights with a fighting style, and a style is a distinct combat discipline that gives your character a specific moveset. There are 12 unique styles in the game, spread across varying rarity brackets, and they are rolled through the character menu. Beginners start with roll currency, and the combat menu carries an auto-roll setting you can switch on so that rolls keep cycling until a rare variant appears.

That last part shapes everything else on this page. Landing a particular style is mostly about having rolls available and letting them run, so the practical question is not "which style wins" but "which style do I actually want to stop on" — because you will spend your rolls chasing that answer, not any universal best pick.

It is worth being clear about what the descriptions of individual styles do and do not give you. Four styles are described in terms of the kind of action they are built around. None of the material ranks the styles against each other on damage, reach or attack speed, and drop rates are stated for only two of them. So treat "best" here as a matter of fit rather than a measured power order, and treat the two stated percentages as what one guide reports rather than a complete odds table.

Matching a style to the way you want to fight

The four described styles sit apart from each other by what they do, so start from the action you enjoy and work back to the name:

Decision guide

Choose for your situation

You want your fighting to centre on sword strikes

Kendo — traditional sword strikes, and the guide ties its 2% drop rate to an exclusive keyblade weapon appearance.

You want plain hand-to-hand punching

Boxing — straightforward hand-to-hand punches suited to standard street sparring.

You want a move built on closing the distance and finishing once you are there

Aikido — you slide into an opponent using ragdoll forfeit, then follow directly with a heavy strike.

You want the rare style and are willing to roll a long time for it

Vampire — described as a rare fighting style rolled at a 0.33% drop rate, with no moveset description alongside it.

Read those lines as types of action rather than as strengths. Kendo is the only one of the four described through a weapon, and it is also the only one where the guide attaches a second piece of information to the style itself — the exclusive keyblade weapon appearance that can come with it. Boxing is the plainest description of the four: punches, made for ordinary street sparring. Aikido is not described as a striking style at all but as a two-part situation — a slide that puts your opponent into ragdoll forfeit, followed immediately by a heavy strike. Vampire is described by rarity instead of by moves.

Rarity is where the four genuinely separate in practical terms. At a 0.33% reported drop rate, Vampire is the style you should expect to see only after a lot of rolling, so it is a target for someone who enjoys the roll itself or specifically wants the rare result. Kendo's reported 2% is the other stated figure, and that same line is where the keyblade appearance comes in — if that look is the part you care about, the style and the appearance arrive together in the guide's description. Aikido and Boxing have no reported rate in this material, so you cannot plan around how often they turn up; you can only decide whether their described action is what you want to be doing in a fight.

If none of those four descriptions sounds like your fight, that is not a sign the other styles are worse — it only means they are not described here, and the same 12-style roll covers them. In that case, roll on the criteria you can actually judge for yourself: whether the moveset you land feels right once you are using it.

Height is part of the same decision

Style is not the only thing on the creation screen that changes how you fight. Height affects combat directly: taller characters have better reach and hit harder, but their attacks are slower, while shorter characters can attack faster, though with less range. One guide's recommendation is to choose a height that fits your preferred way of fighting, which makes height and style two halves of one choice rather than two separate settings.

Because height is chosen during the same character creation step that includes name, gender, ethnicity, height and fighting style, it is worth deciding the fighter you want before you start spending creation rolls. A fast, close-range game and a longer-reaching, harder-hitting game pull in different directions, and the reference at hand is written as one guide's advice rather than a comparison table of style effectiveness. The reach, power and speed trade-off is the part to weigh; which height you end up preferring is yours to judge.

How to get the style you want

Checklist

  • Create your character

    The first style comes from character creation, where you pick a name, gender, ethnicity, height and fighting style.

  • Spend your 20 creation rerolls

    Creation gives you 20 rerolls, which you can use to roll for different fighting styles among the 12 available.

  • Roll from the character menu, with auto-roll if you want it

    Rolling runs through the character menu, and the combat menu's auto-roll setting keeps cycling until a rare variant appears.

  • Redeem codes for more rerolls

    Codes can give additional rerolls, but only after you have joined the game's Roblox group first.

  • Plan for wanting a change later

    If you later want to try another fighting style, the guide's advice is to work toward getting more rerolls.

The 20 creation rerolls are the ones you will feel immediately. They let you reroll the style you were first handed while you are still in character creation, across all 12 styles, so there is no reason to accept a style you did not want when the roll currency is already in your hands.

After that, rerolls become a resource you top up rather than a menu you can lean on indefinitely. Codes are the stated source of additional rerolls, and they come with one prerequisite: you have to be in the game's Roblox group before a code will work for you. That makes joining the group an early step rather than an afterthought, because it is what turns the code list into usable rolls. For the current code list, see the Ishin codes page, and for the reroll resource itself — how many you start with and what else rerolls affect — see the Ishin rerolls guide.

One more route is described elsewhere in the material, worded differently. A styles overview says players cycle between fighting styles by visiting the school dealer NPC and spending Yen or using promotional rerolls. That is a different description of how you switch than "roll through the character menu," and the exact in-game flow behind it is not demonstrated in what is available here, so treat it as a stated alternative rather than a step-by-step you should follow blind. What it does make plain is that Yen is one of the currencies in play, so if you want the dealer route available to you, having money matters — the Ishin jobs page covers where to work and what shifts pay.

Where to go next

Once your style is settled, the things around it decide how the game feels: height on the same creation screen, the combat settings that change who you can fight, and the school activities that share your day with sparring. If this is your first session, the Ishin beginner guide takes you from character creation into the basics of combat, which is the natural next read after you have picked a style.