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Ishin Fighting Styles: The Six Named Styles and How to Get One

Ishin's official description lists 12 fighting styles, and guides and combat videos name six of them. See what each named style is described as doing, how character creation hands you 20 rerolls for a different style, and why height belongs to the same decision.

Quick answer

Ishin's official description lists 12 fighting styles, and six are named in the guides and gameplay videos about the game: Vampire, Kendo, Aikido, Boxing, Wrestling and Nekoashi. You pick your style while creating your first character, and creation gives you 20 rerolls to roll for a different one.

  • Getting one: rolled during character creation, with 20 rerolls there, plus more rerolls from codes once you have joined the game's Roblox group.
  • Documented differences: only Vampire, Kendo, Aikido and Boxing are described for how they play; Wrestling and Nekoashi are named only.
  • What is not documented: nothing compares damage, reach or speed between styles, and drop odds are reported only for Vampire (0.33%) and Kendo (2%).
A view from the game Ishin

Twelve styles, six names

Ishin, the Roblox school-life game by developer luure, lists "Fight with 12 unique fighting styles" among its features in the game's official description, and the guides written about the game repeat the same total. The six styles below are the ones that can be named from the written guides and combat footage about the game, so this is a partial view of the twelve rather than the full roster:

Fighting styles named in Ishin guides and videos

Rare roll

Vampire

A rare fighting style that a beginner guide reports is rolled at a 0.33% drop rate.

Sword strikes

Kendo

Traditional sword strikes, with a reported 2% chance to drop with an exclusive keyblade weapon appearance.

Slide into a strike

Aikido

Lets a fighter slide into an opponent using ragdoll forfeit, followed directly by a heavy strike.

Punches

Boxing

Straightforward hand-to-hand punches suited to standard street sparring.

Named style

Wrestling

Named in an unofficial gameplay overview as one of the styles you can master to defend your turf in the school.

Named style

Nekoashi

Named in that same overview, which does not describe how the style plays.

The amount of detail differs from style to style. Vampire, Kendo, Aikido and Boxing each get a short line about how they play in one beginner guide that walks through the game's fighting; Wrestling and Nekoashi are named only, as examples of styles you can use to defend your turf in the school. Boxing also turns up in a creator's combat video recorded inside Ishin, where trying boxing out is the stated point of the video.

What the documented differences actually come down to

The four described styles differ in kind rather than in rated numbers, and that is the most useful thing to carry into a roll:

  • Kendo is the only style described through a weapon: traditional sword strikes, plus the guide's note that it carries a 2% chance to drop with an exclusive keyblade weapon appearance.
  • Boxing is the plain striking option as described: straightforward hand-to-hand punches suited to standard street sparring.
  • Aikido is described as a two-part move rather than a striking style — a fighter slides into an opponent using ragdoll forfeit, then follows directly with a heavy strike.
  • Vampire is described by rarity rather than by moves: a rare style rolled at a 0.33% drop rate.

Rarity figures are given for only two of the six, Vampire at 0.33% and Kendo at 2%, and both come from that same written guide, so they read as one guide's reported odds. What you can rely on from the descriptions is the type of action each style is tied to — sword strikes, punches, or a slide followed by a heavy strike — plus the rarity attached to Vampire and Kendo. Nothing in these descriptions compares damage, reach or speed between the styles themselves.

How to get a fighting style

Your fighting style is picked in character creation when you first join Ishin, and creation gives you 20 rerolls you can spend right there to roll for a different style. The style you land on is the one your character starts the game with.

Checklist

  • Create your character

    Choose a name, gender, ethnicity, height and fighting style.

  • Spend the 20 creation rerolls

    Roll again for a different fighting style during creation until you land on one you want to start with.

  • Top up with codes if you run out

    Join the game's Roblox group first; codes can award rerolls rather than a chosen style.

One narrated guide shows the pattern in practice: it rolls during creation, lands a decent Aikido with most of its rerolls still unused, treats that as a good build and continues into the game with that style. You do not have to take the first result — the rolls exist precisely so you can keep going until you get something you want to start on.

If the 20 starting rerolls are not enough, redeem Ishin codes for more. There is one prerequisite: codes only start working once you have joined the game's Roblox group. It is also worth knowing what a code can give you — codes can award rerolls, so they buy you more attempts at the roll rather than letting you pick a fighting style directly. That is why it is worth deciding roughly what you are rolling for before you start spending.

For the wider picture on the reroll resource itself — how many you start with and what else rerolls change about a character, including appearance traits — see the Ishin rerolls page.

Height is part of the same decision

Style is not the only combat variable on the creation screen. Height is set at character creation — one narrated guide ties ethnicity and height together, saying 'ethnicity will depend on how tall you are' — and height changes how you fight: taller characters have better reach and hit harder, but their attacks are slower, while shorter characters attack faster but have less range. Because the style roll and the height come out of the same character creation step, it makes sense to settle on the kind of fighter you want before spending the 20 rerolls, instead of chasing a style name first and only then noticing the height you ended up with.

The narrated guide recommends exactly that order of thinking: start by choosing a height that fits your fighting style, then use the rerolls to find a setup you enjoy. The second creator's guide is blunter — he says he thinks taller is the better choice. That is his preference rather than a documented comparison of style effectiveness, so treat the reach, power and speed trade-offs as the part to weigh and the conclusion as one player's take.

Using your style in combat

Once you are in the game, these are the general combat controls and settings the guides demonstrate:

  • T — enter your fighting stance.
  • R — perform a critical hit.
  • Settings, keybinds section — see every available control or change your bindings.
  • Settings menu — enable or disable PvP, depending on whether you want to fight other players.
  • After defeating an opponent — further interactions become available, including carry and mount.

These inputs apply whichever style you rolled; the style descriptions above cover what a style does rather than which inputs it uses. If you are still finding your feet in the game more broadly, the Ishin beginner guide covers the first session around the fighting system.